New Game Leak - game code in HTML you can make game with the help of this code make apps guys and enjoy 


So here is the main code and use our code and make games and enjoy thank you here it is 

Code - <!DOCTYPE html>

<html lang="en" dir="ltr">

  <head>

    <meta charset="utf-8">

    <title>JS Candy Crush</title>

    <link rel="stylesheet" href="style.css">

    <link href="https://fonts.googleapis.com/css?family=Montserrat:300,400&display=swap" rel="stylesheet">

    <script src="script.js" charset="utf-8"></script>

  </head>

  <body>

    <div class="scoreBoard">

      <h3>score</h3>

      <h1 id="score"></h1>

    </div>

    <div class="grid"></div>

  </body>

</html>

.grid {

  display: flex;

  flex-wrap: wrap;

  height: 560px;

  min-width: 560px;

  margin-left: 80px;

  margin-top: 50px;

  background-color: rgba(109, 127, 151, 0.5);

  padding: 5px;

  color: #85796b;

  border-radius: 10px;

  box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5) inset, 0 1px 0 #fff;

}


.grid div {

  height: 70px;

  width: 70px;

}


h3 {

  font-family: "Montserrat", sans-serif;

  text-transform: uppercase;

}


h1 {

  font-family: "Montserrat", sans-serif;

  text-transform: uppercase;

  margin-top: -10px;

}


.invisible {

  background-color: white;

}


body {

  background-image: url('https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/bg.png');

  max-width: 100vh;

  display: flex;

}


.scoreBoard {

  background-color: cyan;

  border-radius: 20px;

  margin-top: 200px;

  margin-left: 200px;

  width: auto;

  height: 120px;

  padding: 20px;

  display: flex;

  flex-direction: column;

  justify-content: space-between;

  align-items: center;

  text-align: center;

  color: #85796b;

}

document.addEventListener("DOMContentLoaded", () => {

    candyCrushGame();

});


function candyCrushGame() {

    const grid = document.querySelector(".grid");

    const scoreDisplay = document.getElementById("score");

    const width = 8;

    const squares = [];

    let score = 0;


    const candyColors = [

        "url(https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/red-candy.png)",

        "url(https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/blue-candy.png)",

        "url(https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/green-candy.png)",

        "url(https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/yellow-candy.png)",

        "url(https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/orange-candy.png)",

        "url(https://raw.githubusercontent.com/arpit456jain/Amazing-Js-Projects/master/Candy%20Crush/utils/purple-candy.png)",

    ];


    // Creating Game Board

    function createBoard() {

        for (let i = 0; i < width * width; i++) {

            const square = document.createElement("div");

            square.setAttribute("draggable", true);

            square.setAttribute("id", i);

            let randomColor = Math.floor(Math.random() * candyColors.length);

            square.style.backgroundImage = candyColors[randomColor];

            grid.appendChild(square);

            squares.push(square);

        }

    }

    createBoard();


    // Dragging the Candy

    let colorBeingDragged;

    let colorBeingReplaced;

    let squareIdBeingDragged;

    let squareIdBeingReplaced;


    squares.forEach((square) =>

        square.addEventListener("dragstart", dragStart)

    );

    squares.forEach((square) => square.addEventListener("dragend", dragEnd));

    squares.forEach((square) => square.addEventListener("dragover", dragOver));

    squares.forEach((square) =>

        square.addEventListener("dragenter", dragEnter)

    );

    squares.forEach((square) =>

        square.addEventListener("drageleave", dragLeave)

    );

    squares.forEach((square) => square.addEventListener("drop", dragDrop));


    function dragStart() {

        colorBeingDragged = this.style.backgroundImage;

        squareIdBeingDragged = parseInt(this.id);

        // this.style.backgroundImage = ''

    }


    function dragOver(e) {

        e.preventDefault();

    }


    function dragEnter(e) {

        e.preventDefault();

    }


    function dragLeave() {

        this.style.backgroundImage = "";

    }


    function dragDrop() {

        colorBeingReplaced = this.style.backgroundImage;

        squareIdBeingReplaced = parseInt(this.id);

        this.style.backgroundImage = colorBeingDragged;

        squares[

            squareIdBeingDragged

        ].style.backgroundImage = colorBeingReplaced;

    }


    function dragEnd() {

        //Defining, What is a valid move?

        let validMoves = [

            squareIdBeingDragged - 1,

            squareIdBeingDragged - width,

            squareIdBeingDragged + 1,

            squareIdBeingDragged + width

        ];

        let validMove = validMoves.includes(squareIdBeingReplaced);


        if (squareIdBeingReplaced && validMove) {

            squareIdBeingReplaced = null;

        } else if (squareIdBeingReplaced && !validMove) {

            squares[

                squareIdBeingReplaced

            ].style.backgroundImage = colorBeingReplaced;

            squares[

                squareIdBeingDragged

            ].style.backgroundImage = colorBeingDragged;

        } else

            squares[

                squareIdBeingDragged

            ].style.backgroundImage = colorBeingDragged;

    }


    //Dropping candies once some have been cleared

    function moveIntoSquareBelow() {

        for (i = 0; i < 55; i++) {

            if (squares[i + width].style.backgroundImage === "") {

                squares[i + width].style.backgroundImage =

                    squares[i].style.backgroundImage;

                squares[i].style.backgroundImage = "";

                const firstRow = [0, 1, 2, 3, 4, 5, 6, 7];

                const isFirstRow = firstRow.includes(i);

                if (isFirstRow && squares[i].style.backgroundImage === "") {

                    let randomColor = Math.floor(

                        Math.random() * candyColors.length

                    );

                    squares[i].style.backgroundImage = candyColors[randomColor];

                }

            }

        }

    }


    ///-> Checking for Matches <-///


    //For Row of Four

    function checkRowForFour() {

        for (i = 0; i < 60; i++) {

            let rowOfFour = [i, i + 1, i + 2, i + 3];

            let decidedColor = squares[i].style.backgroundImage;

            const isBlank = squares[i].style.backgroundImage === "";


            const notValid = [

                5,

                6,

                7,

                13,

                14,

                15,

                21,

                22,

                23,

                29,

                30,

                31,

                37,

                38,

                39,

                45,

                46,

                47,

                53,

                54,

                55

            ];

            if (notValid.includes(i)) continue;


            if (

                rowOfFour.every(

                    (index) =>

                        squares[index].style.backgroundImage === decidedColor &&

                        !isBlank

                )

            ) {

                score += 4;

                scoreDisplay.innerHTML = score;

                rowOfFour.forEach((index) => {

                    squares[index].style.backgroundImage = "";

                });

            }

        }

    }

    checkRowForFour();


    //For Column of Four

    function checkColumnForFour() {

        for (i = 0; i < 39; i++) {

            let columnOfFour = [i, i + width, i + width * 2, i + width * 3];

            let decidedColor = squares[i].style.backgroundImage;

            const isBlank = squares[i].style.backgroundImage === "";


            if (

                columnOfFour.every(

                    (index) =>

                        squares[index].style.backgroundImage === decidedColor &&

                        !isBlank

                )

            ) {

                score += 4;

                scoreDisplay.innerHTML = score;

                columnOfFour.forEach((index) => {

                    squares[index].style.backgroundImage = "";

                });

            }

        }

    }

    checkColumnForFour();


    //For Row of Three

    function checkRowForThree() {

        for (i = 0; i < 61; i++) {

            let rowOfThree = [i, i + 1, i + 2];

            let decidedColor = squares[i].style.backgroundImage;

            const isBlank = squares[i].style.backgroundImage === "";


            const notValid = [

                6,

                7,

                14,

                15,

                22,

                23,

                30,

                31,

                38,

                39,

                46,

                47,

                54,

                55

            ];

            if (notValid.includes(i)) continue;


            if (

                rowOfThree.every(

                    (index) =>

                        squares[index].style.backgroundImage === decidedColor &&

                        !isBlank

                )

            ) {

                score += 3;

                scoreDisplay.innerHTML = score;

                rowOfThree.forEach((index) => {

                    squares[index].style.backgroundImage = "";

                });

            }

        }

    }

    checkRowForThree();


    //For Column of Three

    function checkColumnForThree() {

        for (i = 0; i < 47; i++) {

            let columnOfThree = [i, i + width, i + width * 2];

            let decidedColor = squares[i].style.backgroundImage;

            const isBlank = squares[i].style.backgroundImage === "";


            if (

                columnOfThree.every(

                    (index) =>

                        squares[index].style.backgroundImage === decidedColor &&

                        !isBlank

                )

            ) {

                score += 3;

                scoreDisplay.innerHTML = score;

                columnOfThree.forEach((index) => {

                    squares[index].style.backgroundImage = "";

                });

            }

        }

    }

    checkColumnForThree();



    window.setInterval(function () {

        checkRowForFour();

        checkColumnForFour();

        checkRowForThree();

        checkColumnForThree();

        moveIntoSquareBelow();

    }, 100);

}


Here is the Full Code in HTML format use it and make game accordingly to improve your coding skills and Devlope some new Gamez 

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